Colton “Coco” Davis
Kid at heart
Game Designer
“A jack of all trades is a master of none, but oftentimes better than a master of one”
Unknown
What do I do?
Learn!
Level Design
Though new to the Unreal Engine and Game Design world as a whole I've always loved creating fictional worlds. Every day my ability to transfer those worlds from brain to engine grows and I plan to never stop. I hold a fairly strong understanding of player traversal and guiding principles. An eye for interesting locations in the world around me also provides me a vast depth of idea to pull from to make places unique and intriguing.
System Design
I have worked on projects building the less flashy behind the scenes systems that are fundamental to a games functionality. From simple save systems to more elaborate player progression paths. I'm always experimenting to see how far I can take something before it breaks.
Adapt
Though so far my primary focus has been building the physical worlds for players to engage with and systems revolving around player progression, there are no limits to what I want to learn. I adapt easily to everchanging situations being willing and able to admit my shortcomings and learn what it takes to see them overcome. I soak up knowledge like a sponge and am constantly looking for ways to put said knowledge into practice.