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Colton “Coco” Davis
Kid at heart
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03:45
Adventure Blockmesh (2022-03)
Brief snippet of the Adventure game project. First attempt at creating a blockmesh in the Unreal Engine. The character used is not my creation but the design of the level is wholly mine.
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01:44
Adventure assets added (2022-03)
Brief run of the level with some of the finalized assets. Features terrain issues that led to a deep delve into the landscaping tools. I am responsible for the overall layout/ design of the level.
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Play Video
01:57
Colton Davis
CDavis_Prototype
Prototype for a level made in a weekend.
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Play Video
04:16
Haunted house (2022-06)
Brief snippet of an attic blockmesh for a haunted house project. Experimented with building horizontally then moving entire floors at a time. Led to a much easier experience then building within a cube. I am responsible for the level layout and design of the word puzzle mechanic.
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Play Video
05:23
Tournamental (2022-07)
Example and explanation of the implementation of a mechanic designed by myself to fit the base tile theme of the project.
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Play Video
03:24
Tournamental (2022-07)
Results and explanation of implementing a peers mechanic based upon their mechanics Trello card. Was given a base project and added a projectile mechanic prior to this step in the process.
Clips: Videos
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